STEM Docent Curriculum Modules

Explore the module options offered by STEM Docents
Girl building

The UNH Cooperative Extension STEM Docent program recruits and trains volunteers and professional educators who then inspire, engage, and teach STEM to K-12 learners. Our curriculum modules are research-informed and integrate science and engineering practices to engage youth in problem solving and critical thinking across several STEM topics.

 

Stream Safari: Life Science, Earth and Space Science, & NGSS Science Practices

Stream Safari encourages youth to explore local stream environments through examining the invertebrates inhabiting stream systems and how these creatures interact with other biotic and abiotic factors. 

Subject area: Ecology

Topics covered: 

  • Watersheds
  • Water cycle
  • Adaptations
  • Food webs
  • Species interactions

Includes 8 instructional hours* and materials. *Three site visits to a stream is ideal, but not required.

Target grades 3 - 8 

Mousetrap Powered Cars Track 1: Phyiscal Science and Engineering Design

Mousetrap Powered Cars Track 1 introduces youth to the engineering design process while exploring materials and physics principles to build a working model car powered by a mousetrap.  It is suitable for out-of-school time learning as well as the classroom (grades 6-8) and is aligned with the Next Generation Science Standards (NGSS) Science and Engineering Practices.  In this track, youth are challenged to build a working car with a limited set of materials and directions.  Through exploring materials, trial and error and with coaching from a teacher/mentor youth experience the engineering design process of identifying a problem, designing solutions and testing and improving their design.

Subject area: Physics, Engineering

Topics covered:

  • Engergy and Motion
  • Engineering Design Practices
  • Cause and Effect
  • Structure and Function

Includes 8 instructional hours and materials, plus optional participation in NH 4-H State-wide Makers Challenge.

Target grades 5 - 8

 

Mousetrap Powered Cars Track 2: Engineering and Conducting Investigations

Mousetrap Powered Cars Track 2 emphasizes planning and conducting investigations of car design, performance and materials.  Track 2 activities focus on asking questions about car performance (distance traveled), isolating variables that affect performance and then planning and conducting investigations to improve that car’s design.  It is suitable for out-of-school time learning as well as the classroom and is aligned with the NGSS Science and Engineering Practices.  

Subject area: Physics, Engineering, Conducting Investigations

Topics covered:

  • Energy and Motion
  • Engineering Design Practices
  • Cause and Effect
  • Structure and Function
  • Scientific investigations

Includes 8 instructional hours and materials, plus optional participation in NH 4-H State-wide Makers Challenge.

Target grades 5 - 8

Creative Computing Challenge: Computer Science

This module focuses on teaching youth computer coding techniques through engaging them in mobile application development. This module is aligned with Computer Science Principals.

 Subject area: Computer Science

Topics covered: 

  • Introduction to App Inventor (MIT program)
  • Platform developing
  • Problem solving, in the form of modifying and customizing apps to see how changes in block code and component properties affect the performance of the app
  • Learn how to create multiple lists to store and que up information, images, questions, maps, etc. and collaboration with peers

 Includes 8 instructional hours. Up to 10 chrome books and tablets are available for loan to use with students during the program.

 Target grades 8-12

Anna Boudreau Supports Extension

I Support Extension

Anna Boudreau
State Advisory Council Chair, Natural Resources Steward and NH Coverts Cooperator