Saturday, December 14
9 a.m. check in. Event ends at 1:30 p.m.
Registration required--coming soon!
The 4-H Science Bonanza is an annual event sponsored by the 4-H Foundation of New Hampshire. 4-H is the youth educational program of UNH ExtensionThe youngest participants, ages 5-7, will have their very own experience at the Science Bonanza geared specifically for their age. Proceeds from the event provide t-shirts for participants, scholarships to attend the event and materials for workshops. Along with workshops for both youth and adults, boxed lunches are provided and a raffle will be held at the end of the day.
The Science Bonanza includes an expo filled with displays from local STEM education organizations. This provides a wonderful opportunity for students to learn about the fun and important STEM work right here in New Hampshire!
Teams of educators will help your little ones safely learn about electricity, create a new invention, control a robot, become a wildlife detective and so much more. Adults are required to stay with their 5-7 year-old participant.
Using 3D graphing skills, students create a puzzle cube that they can take home. TinkerCAD coding is used to design the puzzles.
Hands-on workshop where participants get the opportunity to safely see and feel electricity in action.
You may have heard about microbes before, but did you know that they are in your gut? Wonder what they are doing and who they are? This workshop not only teaches about gut microbes but also how scientists study them!
Student learn how to build systems to grow plants without soil.
Calling all inventors! If you like challenges and building things, this activity is for you. In this workshop, students solve problems and design solutions using random materials to create their very own original invention. Explore the steps of the Invention Process and create a totally unique device that will help others in some way. Bring your imagination and your creativity and ignite the spark of innovation in all of us.
The Makeblock mBot is a ready-to-go, multi-modality robotics platform accessible for young coders of many ages. Students spend the hour playing "teleop" (iPad controlled) games and tackling "autonomous" (coded) challenges.
In this brilliant workshop students will learn to make a unique greeting card that uses a simple circuit to light a single LED bulb.
Students will learn what happens to trash as it is transported by water to the ocean. Students will experience how scientists measure plastic particles in the environment from sampling to identification, how these particles affect organisms and ways we can prevent plastic pollution.
Wigglebots are fun little robots made with an off-balance motor and scraps of reused or recycled junk. Making a wigglebot involves a little bit of science to get the motor to work and a lot of creativity to imagine and build the most fantastic wigglebot that can wiggle and skitter across the floor.
Have you ever wanted to figure out what wild mammals are wandering through your backyard and neighborhood? In this workshop, students observe tracks, feeding evidence, scat, skulls and bones to learn about wildlife.
Check Out The Cool Science Bonanza Resources
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Science Bonanza - Build Your Own Home Hydroponic System
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Science Bonanza: Knots and Pulleys
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It’s a Solid… It’s a Liquid… It’s Oobleck! [4-H Activity]
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Science Bonanza - Water Transport in Plants
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Science Bonanza - Hydroponics: What, Why and How?
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Science Bonanza - Tapping into the Maple Tradition
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4-H Science Bonanza - How to watch the 2020 Geminid Meteor Shower and Capture Your Own Geminids with Your Camera
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4-H Science Bonanza - Make your own Crankie (Kinetic Sculpture)
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Science Bonanza - Pandemic Response: Quarantine Box Design
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Science Bonanza - Getting to Know Ticks
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Science Bonanza - How Do Insects Communicate
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4-H STEM Challenge - Mars Base Camp